2026 · Physical Computing · IoT Design
A connected book lamp that transforms the simple act of opening a book into a meaningful social signal — communicating presence and absence across distance through ambient light and Bluetooth, without screens or notifications.
Situation
For HCDE 539 Physical Computing at UW, I wanted to explore how everyday objects could carry social meaning across distance — without relying on screens, messages, or notifications. Inspired by the geometric folds of Bao Bao Issey Miyake, the Lumio Book Lamp, and the concept of TeleAbsence, I proposed Luce — a connected book lamp that transforms the act of opening a book into a dual signal of presence and absence: switching on the lamp's interior light while broadcasting the action via Bluetooth, so a paired device elsewhere could mirror the same illumination — turning two distant objects into one shared, synchronised moment of light.
For HCDE 539 Physical Computing at the University of Washington, students were asked to conceive and build an original physical computing project — combining hardware, software, and meaningful interaction into a functional artifact.
I was drawn to a question that felt both personal and design-rich: how can physical objects communicate presence and absence across distance without the intrusiveness of conventional digital communication? Friends, family members, and loved ones living apart often want a subtle sense of connection — not a ping, not a call, but something quieter and more ambient.
Two objects inspired the form: the geometric folds of Bao Bao Issey Miyake bags, whose triangular panels shift and transform as the bag opens, and the Lumio Book Lamp, which collapses into the form of a book and unfolds into a lamp. Together, they suggested a design direction where the act of opening something familiar could carry social meaning. Underpinning this was the vision of TeleAbsence — the idea that a connected object could communicate not just presence but meaningful absence across distance, so that two people separated by space could still share a moment of synchronised awareness through something physical.
I proposed Luce — a connected book lamp that would transform the simple gesture of opening a book into a dual signal of presence and absence: switching on the lamp's interior light while simultaneously broadcasting that action via Bluetooth, so a paired device elsewhere could mirror the same illumination — turning two distant objects into one shared, synchronised moment of light.
Task
As a solo project with zero prior fabrication experience, I was responsible for the full design and development of Luce — spanning physical fabrication, electronics, and firmware. The system had to be fully self-contained and portable, fit within the compact form factor of a book lamp, and work without being tethered to a laptop.
As a solo project, I was responsible for the full design and development of Luce — spanning physical fabrication, electronics, and firmware:
The constraints were demanding: a compact form factor meant every component had to be placed deliberately, the circuit had to be shallow enough to allow the book to close, and the power supply had to be reliable without exceeding the lamp's physical dimensions. All of this had to be figured out from scratch — I came into this project with zero prior knowledge in fabrication.
Actions
The switch design went through two rounds of iteration — from an unreliable mechanical paper-and-conductive-tape switch incompatible with the ESP32, to a reed switch with internal pull-up GPIO that cleanly detected the book's open/closed state via a magnet embedded in the opposing cover. To achieve standalone operation, I iterated through four power supply designs — from a 1.5V coin battery to a 5V portable power bank — before finding one that reliably powered the ESP32 within the lamp's form factor. In parallel, I iterated on the exterior (wood vs. cardboard), hinge (kerf patterns vs. cardboard interior), and fold geometry to resolve the mutual tension between physical form constraints and electronics placement — all from zero prior fabrication experience.
Iterated on the switch design from mechanical to reed switch
Design 1 — Mechanical slider switch
Design 2 — Reed switch sensor ★ Final design
Solved standalone power through 4 rounds of iteration
Design 1 — 1.5V coin battery
Design 2 — 3V 2×AA battery pack
Design 3 — 3.7V LiPo battery pack
Design 4 — 5V portable power bank ★ Final design
Balanced form and function across the compact book lamp structure
Exterior Design Iterations
Design 1 — Solid triangles
Design 2 — Cardboard triangular cuts
Design 3 — Wooden exterior ★ Final design
Hinge Design Iterations
Design 1 — Six kerf patterns (too rigid)
Design 2 — Cardboard interior ★ Final design
Fold Design Iterations
Design 1 — One fold, open bottom
Design 2 — Two closed folds
Design 3 — Two 90° folds ★ Final design
Results
Luce was the only self-contained and portable project in the entire HCDE 539 cohort — every other project remained tethered to a laptop for power. The final prototype achieved a 4.0 / A grade, with opening the book triggering illumination and BLE state transmission fully independently. A complete demo video was recorded documenting the end-to-end system.
"A standout project! The concept of using ambient light and a physical book-opening gesture to signal presence across distance is both poetic and original, and the laser-cut enclosure is beautifully executed."
— Garrett Miller, Instructor of HCDE 539 Physical Computing · Director of Experience Design, Customer Success Experiences @ Autodesk
Demo — Luce final project for HCDE 539 Physical Computing
Key Takeaways
Luce sharpened my ability to design under mutual physical and electronic constraints, self-teach physical fabrication skills from scratch — including laser cutting and 3D printing — treat technical decisions as design decisions, and embed meaningful social interaction into the form and behaviour of everyday objects without a screen in sight.
Through this project, I strengthened my ability to: