2024 · Interaction Design · Wearable AI
An interaction design portfolio for a wearable AR travel companion that enables heads-up, context-aware information access across four key travel tasks — without pulling users' attention away from their experience.
Situation
TIMI was a 4.5-month interaction design project (CS3240) at NUS. I identified that smartphone travel apps force heads-down interaction that detracts from the travel experience, and saw a perfect use case for wearable heads-up devices given their hands-free interaction, contextual awareness, and wearable nature. I proposed what became the course's first ever heads-up wearable AR interaction design project.
TIMI was a 4.5-month project for CS3240 (Interaction Design) at NUS. The course was traditionally focused on web-based and smartphone-based interaction design — no team in its history had ever proposed a heads-up, wearable AR interaction design project.
Smartphone-based travel apps are widely used by travellers, but their heads-down interaction model constantly pulls attention away from the experience of being somewhere new. I identified this as a meaningful design problem — and saw a perfect use case for wearable heads-up devices, given their hands-free interaction, contextual awareness, and wearable nature. I proposed what became the course's first ever heads-up wearable AR interaction design project.
Task
I independently proposed the project scope, recruited three teammates based on their complementary backgrounds, and led the design of TIMI — a heads-up, context-aware multimodal travel assistant for AR glasses covering four travel tasks: information retrieval, note-taking, photo-taking, and navigation.
My responsibility was to independently propose the project scope, recruit teammates, lead the product vision, and drive the design of TIMI — a heads-up, context-aware multimodal travel assistant for AR glasses that enhances user experience across four key travel tasks:
In addition to design leadership, I coordinated research, delegated deliverables across the team, and conducted usability evaluation using mixed methods including eye-tracking.
Actions
I strategically recruited teammates by analysing their pitches for skill fit, led interaction design for the information retrieval task, and coordinated weekly meetings to align design language across all four tasks. Despite having zero prior Figma experience, I learned the tool on the job alongside our interaction designer while applying my HCI knowledge to guide design decisions. I also co-designed a Wizard of Oz evaluation using Figma, Google Meet, and Pupil Labs eye-tracking, assessed through semi-structured interviews, NASA TLX, and SUS questionnaires.
Defined the project scope and led product vision
Designed the multimodal interaction system
TIMI multimodal interaction design for AR glasses
Conducted mixed-method usability evaluation
Wizard of Oz usability evaluation session
Results
TIMI became the first AR smartglasses interaction design portfolio in CS3240's course history. The team achieved full marks on all three project milestones, and all four members received a minimum A grade.
Key Takeaways
TIMI sharpened my ability to identify emerging design opportunities, lead teams through ambiguous self-directed work, learn new tools on the job, and evaluate non-standard interfaces with mixed methods.
Through this project, I strengthened my ability to: