My research lies at the intersection of engineering, psychology and design.
PublicationsMy interest in HCI and AI began when I read The Singularity Is Near in my final year of primary school in mainland China. After a two-day hunger strike, and memorizing every English word in six American primary school textbooks in two months, I left China alone to live with my aunt in Singapore. Growing up there, video calls with my parents kept breaking down during a difficult adolescence, and only later did I understand why: at home, they had always offered comfort and resolved disagreements through touch, a hug or a tap on the shoulder, and none of that could travel through a screen. That was my first revelation that today's technologies still struggle to capture, transmit and display the smell, touch, taste and physiological signals on which we build our emotions, identities and memories.
A second revelation came with my first perfume, Jo Malone's Orange Blossom. The first time I smelled it, I felt teleported into a Metaverse orchard, standing before an orange tree, astonished that an artificial fragrance could smell more orange-like than a real orange. Our senses and brain work in intricate ways, and perceptually meaningful experiences can be engineered without their physical sources; what we perceive as real is as scientific a question as it is philosophical. Together, these moments drive two complementary directions in my research: to use emerging technologies to scientifically understand human perception, from smell and taste to touch and physiological states, and to translate that understanding into technologies that could meaningfully approximate and recreate these experiences, enriching how we interact with the world and with one another.
I am a graduate student born in Hefei, Anhui, China, and raised in Singapore, Southeast Asia. Outside of research, I love playing video games like Resident Evil and Heroes of the Storm, cooking, making coffee, architectural sightseeing, and trying out different sports.
I hold a Bachelor of Engineering in Computer Engineering from the National University of Singapore (NUS), and I am currently pursuing a master's degree in Human Centered Design & Engineering at the University of Washington (UW).
In the past, I have been fortunate to work with Professor Peh Li-Shiuan and Professor Zhao Shengdong at NUS on mixed reality, brain-computer interfaces and applied AI/ML. Currently, I have the honor of working as a research assistant with Professor Paul Liang in the Multisensory Intelligence group at the MIT Media Lab on AI for olfaction, and with Professor Shwetak Patel at the UbiComp Lab at UW on PPG-based wearables for blood pressure measurement.
Custom-built box with an array of metal oxide sensors and Arduino for automated, large-scale olfactory data collection.
Work in progress
AI, VR and EEG-BCI powered wearable, neurofeedback dream machine for people to speak out their aspirations and experience it immersively.
Read more
AI-powered wearable AR laser tag system, with integrated motion-detecting hardware and real-time action classification, supporting multiplayer experience.
Read moreArchitectural design portfolio for a speculative, hybrid, XR and AI-enabled community-farm learning complex.
Read more
AI, VR and haptic powered speculative digital legacy platform for digital natives to physically and conversationally interact with their deceased loved ones.
Read more
Interaction design portfolio for a multimodal, wearable, context-aware AR travel companion.
Read more
Copyright © William Wang 2026
Made in Seattle with ♡